What is cybernetics?


Cybernetics
is the interdisciplinary study of the structure of regulatory systems. Cybernetics is closely related to control theory and systems theory. Both in its origins and in its evolution in the second-half of the 20th century, cybernetics is equally applicable to physical and social (that is, language-based) systems.

Contemporary cybernetics began as an interdisciplinary study connecting the fields of control systems, electrical network theory, mechanical engineering, logic modeling, evolutionary biology, neuroscience, anthropology, and psychology in the 1940s, often attributed to the Macy Conferences.

Tuesday, February 24, 2009

MIT Engineering Systems Division

The MIT Engineering Systems Division is an interdisciplinary academic and research unit devoted to addressing large-scale, complex engineering challenges within their socio-political context. MIT defines Engineering Systems as the engineering study dealing with diverse, complex, physical design problems that may include components from several engineering disciplines, as well as economics, public policy, and other sciences.



Overview

MIT views "engineering systems" as a distinct approach from the engineering science revolution of the late 1950s and early 1960s. Engineering science built on the physical sciences: physics, mathematics, chemistry, etc., to build a stronger quantitative base for engineering, as opposed to the empirical base of years past. This approach, while extraordinarily valuable, tends to be very micro in scale, and focuses on mechanics as the underlying discipline. "Engineering systems" takes a step back from the immediacy of the technology and is concerned with how the system in its entirety behaves, for example, emergent behavior of complex systems.

MIT gives two different meanings for the term "engineering systems":

  • A collection of engineered systems: Examples include large scale and complex engineering systems such as: the Internet, urban planning projects such as Boston's Big Dig, next generation air traffic control, healthcare reform, and network-centric warfare.
  • An approach in engineering based on systems thinking: Herby engineering systems is different from systems engineering. Systems engineering is an interdisciplinary approach and means to enable the realization of successful systems. MIT defines engineering systems as a multidisciplinary approach that does the same thing but has a management, policy, or social dimension as well as a technical one.

Engineering Systems: Topics

Engineering Systems are:

  • Technologically enabled: Networks & Meta-systems which transform, transport, exchange and regulate Mass, Energy and Information.
  • Large-scale: large number of interconnections and components.
  • Socio-technical aspects: social, political and economic aspects that influence them.
  • Nested complexity: within technical system and social/political system.
  • Dynamic: involving multiple time scales, uncertainty & lifecycle issues.
  • Likely to have emergent properties.

Systems engineering

Systems engineering techniques are used in complex projects: spacecraft design, computer chip design, robotics, software integration, and bridge building. Systems engineering uses a host of tools that include modeling & simulation, requirements analysis, and scheduling to manage complexity

Systems engineering is an interdisciplinary field of engineering that focuses on how complex engineering projects should be designed and managed. Issues such as logistics, the coordination of different teams, and automatic control of machinery become more difficult when dealing with large, complex projects. Systems engineering deals with work-processes and tools to handle such projects, and it overlaps with both technical and human-centered disciplines such as control engineering and project management.



History

QFD House of Quality for Enterprise Product Development Processes

The term systems engineering can be traced back to Bell Telephone Laboratories in the 1940s. The need to identify and manipulate the properties of a system as a whole, which in complex engineering projects may greatly differ from the sum of the parts' properties, motivated the Department of Defense, NASA, and other industries to apply the discipline.

When it was no longer possible to rely on design evolution to improve upon a system and the existing tools were not sufficient to meet growing demands, new methods began to be developed that addressed the complexity directly. The evolution of Systems Engineering as it continues to this day comprises the development and identification of new methods and modelling techniques. These methods aid in better comprehension of engineering systems as they grow more complex. Popular tools that are often used in the Systems Engineering context were developed during these times, including UML and QFD, IDEF0.

In 1990, a professional society for systems engineering, the National Council on Systems Engineering (NCOSE), was founded by representatives from a number of US corporations and organizations. NCOSE was created to address the need for improvements in systems engineering practices and education. As a result of growing involvement from systems engineers outside of the U.S., the name of the organization was changed to the International Council on Systems Engineering (INCOSE) in 1995. Schools in several countries offer graduate programs in systems engineering, and continuing education options are also available for practicing engineers.


Concept

Some definitions
"An interdisciplinary approach and means to enable the realization of successful systems" — INCOSE handbook, 2004.
"Systems engineering is a robust approach to the design, creation, and operation of systems. In simple terms, the approach consists of identification and quantification of system goals, creation of alternative system design concepts, performance of design trades, selection and implementation of the best design, verification that the design is properly built and integrated, and post-implementation assessment of how well the system meets (or met) the goals." — NASA Systems engineering handbook, 1995.
"The Art and Science of creating effective systems, using whole system, whole life principles" OR "The Art and Science of creating optimal solution systems to complex issues and problems" — Derek Hitchins, Prof. of Systems Engineering, former president of INCOSE (UK), 2007.
"The concept from the engineering standpoint is the evolution of the engineering scientist, i.e., the scientific generalist who maintains a broad outlook. The method is that of the team approach. On large-scale-system problems, teams of scientists and engineers, generalists as well as specialists, exert their joint efforts to find a solution and physically realize it...The technique has been variously called the systems approach or the team development method." — Harry H. Goode & Robert E. Machol, 1957.
"The Systems Engineering method recognizes each system is an integrated whole even though composed of diverse, specialized structures and sub-functions. It further recognizes that any system has a number of objectives and that the balance between them may differ widely from system to system. The methods seek to optimize the overall system functions according to the weighted objectives and to achieve maximum compatibility of its parts." — Systems Engineering Tools by Harold Chestnut, 1965.

Systems Engineering signifies both an approach and, more recently, as a discipline in engineering. The aim of education in Systems Engineering is to simply formalize the approach and in doing so, identify new methods and research opportunities similar to the way it occurs in other fields of engineering. As an approach, Systems Engineering is holistic and interdisciplinary in flavor.

Holistic view

Systems Engineering focuses on defining customer needs and required functionality early in the development cycle, documenting requirements, then proceeding with design synthesis and system validation while considering the complete problem, the system lifecycle. Oliver et al. claim that the systems engineering process can be decomposed into

  • a Systems Engineering Technical Process, and
  • a Systems Engineering Management Process.

Within Oliver's model, the goal of the Management Process is to organize the technical effort in the lifecycle, while the Technical Process includes assessing available information, defining effectiveness measures, to create a behavior model, create a structure model, perform trade-off analysis, and create sequential build & test plan.

Depending on their application, although there are several models that are used in the industry, all of them aim to identify the relation between the various stages mentioned above and incorporate feedback. Examples of such models include the Waterfall model and the VEE model.

Interdisciplinary field

System development often requires contribution from diverse technical disciplines. By providing a systems (holistic) view of the development effort, systems engineering helps meld all the technical contributors into a unified team effort, forming a structured development process that proceeds from concept to production to operation and, in some cases, to termination and disposal.

This perspective is often replicated in educational programs in that Systems Engineering courses are taught by faculty from other engineering departments which, in effect, helps create an interdisciplinary environment.

Managing complexity

The need for systems engineering arose with the increase in complexity of systems and projects. When speaking in this context, complexity incorporates not only engineering systems, but also the logical human organization of data. At the same time, a system can become more complex due to an increase in size as well as with an increase in the amount of data, variables, or the number of fields that are involved in the design. The International Space Station is an example of such a system.

The development of smarter control algorithms, microprocessor design, and analysis of environmental systems also come within the purview of systems engineering. Systems engineering encourages the use of tools and methods to better comprehend and manage complexity in systems. Some examples of these tools can be seen here:.

  • Modeling and Simulation,
  • Optimization,
  • System dynamics,
  • Systems analysis,
  • Statistical analysis,
  • Reliability analysis, and

  • Decision making

Taking an interdisciplinary approach to engineering systems is inherently complex since the behavior of and interaction among system components is not always immediately well defined or understood. Defining and characterizing such systems and subsystems and the interactions among them is one of the goals of systems engineering. In doing so, the gap that exists between informal requirements from users, operators, marketing organizations, and technical specifications is successfully bridged.

Scope

The scope of Systems Engineering activities

One way to understand the motivation behind systems engineering is to see it as a method, or practice, to identify and improve common rules that exist within a wide variety of systems. Keeping this in mind, the principles of Systems Engineering — holism, emergence, behavior, boundary, et al — can be applied to any system, complex or otherwise, provided systems thinking is employed at all levels. Besides defense and aerospace, many information and technology based companies, software development firms, and industries in the field of electronics & communications require Systems engineers as part of their team.

An analysis by the INCOSE Systems Engineering center of excellence (SECOE) indicates that optimal effort spent on Systems Engineering is about 15-20% of the total project effort. At the same time, studies have shown that Systems Engineering essentially leads to reduction in costs among other benefits. However, no quantitative survey at a larger scale encompassing a wide variety of industries has been conducted until recently. Such studies are underway to determine the effectiveness and quantify the benefits of Systems engineering.

Systems engineering encourages the use of modeling and simulation to validate assumptions or theories on systems and the interactions within them.

Use of methods that allow early detection of possible failures, in Safety engineering, are integrated into the design process. At the same time, decisions made at the beginning of a project whose consequences are not clearly understood can have enormous implications later in the life of a system, and it is the task of the modern systems engineer to explore these issues and make critical decisions. There is no method which guarantees that decisions made today will still be valid when a system goes into service years or decades after it is first conceived but there are techniques to support the process of systems engineering. Examples include the use of soft systems methodology, Jay Wright Forrester's System dynamics method and the Unified Modeling Language (UML), each of which are currently being explored, evaluated and developed to support the engineering decision making process.


Education

Education in Systems engineering is often seen as an extension to the regular engineering courses, reflecting the industry attitude that engineering students need a foundational background in one of the traditional engineering disciplines (e.g. industrial engineering, computer engineering, electrical engineering) plus practical, real-world experience in order to be effective as systems engineers. Undergraduate university programs in systems engineering are rare.

INCOSE maintains a continuously updated Directory of Systems Engineering Academic Programs worldwide. As of 2006, there are about 75 institutions in United States that offer 130 undergraduate and graduate programs in Systems engineering. Education in Systems engineering can be taken as SE-centric or Domain-centric.

  • SE-centric programs treat Systems engineering as a separate discipline and all the courses are taught focusing on Systems engineering practice and techniques.
  • Domain-centric programs offer Systems engineering as an option that can be exercised with another major field in engineering.

Both these patterns cater to educate the systems engineer who is able to oversee interdisciplinary projects with the depth required of a core-engineer.


Systems engineering topics

Systems engineering tools are strategies, procedures, and techniques that aid in performing systems engineering on a project or product. The purpose of these tools vary from database management, graphical browsing, simulation, and reasoning, to document production, neutral import/export and more.

The systems engineering process

Depending on their application, tools are used for various stages of the systems engineering process.

Center

Using models

Models play important and diverse roles in systems engineering. A model can be defined in several ways, including:

  • An abstraction of reality designed to answer specific questions about the real world
  • An imitation, analogue, or representation of a real world process or structure; or
  • A conceptual, mathematical, or physical tool to assist a decision maker.

Together, these definitions are broad enough to encompass physical engineering models used in the verification of a system design, as well as schematic models like a functional flow block diagram and mathematical (i.e., quantitative) models used in the trade study process. This section focuses on the last.

The main reason for using mathematical models and diagrams in trade studies is to provide estimates of system effectiveness, performance or technical attributes, and cost from a set of known or estimable quantities. Typically, a collection of separate models is needed to provide all of these outcome variables. The heart of any mathematical model is a set of meaningful quantitative relationships among its inputs and outputs. These relationships can be as simple as adding up constituent quantities to obtain a total, or as complex as a set of differential equations describing the trajectory of a spacecraft in a gravitational field. Ideally, the relationships express causality, not just correlation.

Tools for graphic representations

Initially, when the primary purpose of a systems engineer is to comprehend a complex problem, graphic representations of a system are used to communicate a system's functional and data requirements. Common graphical representations include:

  • Functional Flow Block Diagram (FFBD)
  • Data Flow Diagram (DFD)

  • N2 (N-Squared) Chart
  • IDEF0 Diagram,
  • Use case diagram and
  • Sequence diagram.

A graphical representation relates the various subsystems or parts of a system through functions, data, or interfaces. Any or each of the above methods are used in an industry based on its requirements. For instance, the N2 chart may be used where interfaces between systems is important. Part of the design phase is to create structural and behavioral models of the system.

Once the requirements are understood, it is now the responsibility of a Systems engineer to refine them, and to determine, along with other engineers, the best technology for a job. At this point starting with a trade study, systems engineering encourages the use of weighted choices to determine the best option. A decision matrix, or Pugh method, is one way (QFD is another) to make this choice while considering all criteria that are important. The trade study in turn informs the design which again affects the graphic representations of the system (without changing the requirements). In an SE process, this stage represents the iterative step that is carried out until a feasible solution is found. A decision matrix is often populated using techniques such as statistical analysis, reliability analysis, system dynamics (feedback control), and optimization methods.

At times a systems engineer must assess the existence of feasible solutions, and rarely will customer inputs arrive at only one. Some customer requirements will produce no feasible solution. Constraints must be traded to find one or more feasible solutions. The customers' wants become the most valuable input to such a trade and cannot be assumed. Those wants/desires may only be discovered by the customer once the customer finds that he has overconstrained the problem. Most commonly, many feasible solutions can be found, and a sufficient set of constraints must be defined to produce an optimal solution. This situation is at times advantageous because one can present an opportunity to improve the design towards one or many ends, such as cost or schedule. Various modeling methods can be used to solve the problem including constraints and a cost function.

Systems Modeling Language (SysML), a modeling language used for systems engineering applications, supports the specification, analysis, design, verification and validation of a broad range of complex systems.


Closely related fields

Many related fields may be considered tightly coupled to systems engineering. These areas have contributed to the development of systems engineering as a distinct entity.

Cognitive systems engineering
Cognitive systems engineering is Systems Engineering with the human integrated as an explicit part of the system. It draws from the direct application of centuries of experience and research in both Cognitive Psychology and Systems Engineering. Cognitive Systems Engineering focuses on how man interacts with the environment and attempts to design systems that explicitly respect how humans think, and works at the intersection of: problems imposed by the world; needs of agents (human, hardware, and software); and interaction among the various systems and technologies that affect (and/or are affected by) the situation. Sometimes referred to as Human Engineering or Human Factors Engineering, this subject also deals with ergonomics in systems design.
Configuration Management
Like Systems Engineering, Configuration Management as practiced in the defence and aerospace industry is a broad systems-level practice. The field parallels the taskings of Systems Engineering; where Systems Engineering deals with requirements development, allocation to development items and verification, Configuration Management deals with requirements capture, traceability to the development item, and audit of development item to ensure that it has achieved the desired functionality that Systems Engineering and/or Test and Verification Engineering have proven out through objective testing.
Control engineering
Control engineering and its design and implementation of control systems, used extensively in nearly every industry, is a large sub-field of Systems Engineering. The cruise control on an automobile and the guidance system for a ballistic missile are two examples. Control systems theory is an active field of applied mathematics involving the investigation of solution spaces and the development of new methods for the analysis of the control process.
Industrial engineering
Industrial engineering is a branch of engineering that concerns the development, improvement, implementation and evaluation of integrated systems of people, money, knowledge, information, equipment, energy, material and process. Industrial engineering draws upon the principles and methods of engineering analysis and synthesis, as well as mathematical, physical and social sciences together with the principles and methods of engineering analysis and design to specify, predict and evaluate the results to be obtained from such systems.
Interface design
Interface design and its specification are concerned with assuring that the pieces of a system connect and inter-operate with other parts of the system and with external systems as necessary. Interface design also includes assuring that system interfaces be able to accept new features, including mechanical, electrical, and logical interfaces, including reserved wires, plug-space, command codes and bits in communication protocols. This is known as extensibility. Human-Computer Interaction (HCI) or Human-Machine Interface (HMI) is another aspect of interface design, and is a critical aspect of modern Systems Engineering. Systems engineering principles are applied in the design of network protocols for local-area networks and wide-area networks.
Operations research
Operations research supports systems engineering. The tools of operations research are used in systems analysis, decision making, and trade studies. Several schools teach SE courses within the operations research or industrial engineering department, highlighting the role systems engineering plays in complex projects. operations research, briefly, is concerned with the optimization of a process under multiple constraints.
Reliability engineering
Reliability engineering is the discipline of ensuring a system will meet the customer's expectations for reliability throughout its life; i.e. it will not fail more frequently than expected. Reliability engineering applies to all aspects of the system. It is closely associated with maintainability, availability and logistics engineering. Reliability engineering is always a critical component of safety engineering, as in failure modes and effects analysis (FMEA) and hazard fault tree analysis, and of security engineering. Reliability engineering relies heavily on statistics, probability theory and reliability theory for its tools and processes.
Performance engineering
Performance engineering is the discipline of ensuring a system will meet the customer's expectations for performance throughout its life. Performance is usually defined as the speed with which a certain operation is executed or the capability of executing a number of such operations in the unit of time. It may be degraded where operations queue to be executed whenever the capacity is of the system is limited. For example, the performance of a packed-switched network would be characterised by the end-to-end packet transit delay or the number of packets switched within an hour. The design of high-performance systems makes use of analytical or simulation modeling, whereas the delivery of high-performance implementation involves thorough performance testing. Performance engineering relies heavily on statistics, queuing theory and probability theory for its tools and processes.
Safety engineering
The techniques of safety engineering may be applied by non-specialist engineers in designing complex systems to minimize the probability of safety-critical failures. The "System Safety Engineering" function helps to identify "safety hazards" in emerging designs, and may assist with techniques to "mitigate" the effects of (potentially) hazardous conditions that cannot be designed out of systems.
Security engineering
Security engineering can be viewed as an interdisciplinary field that integrates the community of practice for control systems design, reliability, safety and systems engineering. It may involve such sub-specialties as authentication of system users, system targets, and others: people, objects, and processes.
Software engineering
From its beginnings Software engineering has helped shape modern Systems Engineering practice. The techniques used in the handling of complexes of large software-intensive systems has had a major effect on the shaping and reshaping of the tools, methods and processes of SE.


SEE ALSO


Biomedical engineering

A JARVIK-7 artificial heart, an example of a biomedical engineering application of mechanical engineering with biocompatible materials for cardiothoracic surgery using an artificial organ.

Biomedical engineering (BME) is the application of engineering principles and techniques to the medical field. It combines the design and problem solving skills of engineering with medical and biological sciences to help improve patient health care and the quality of life of individuals.

As a relatively new discipline, much of the work in biomedical engineering consists of research and development, covering an array of fields: bioinformatics, medical imaging, image processing, physiological signal processing, biomechanics, biomaterials and bioengineering, systems analysis, 3-D modeling, etc. Examples of concrete applications of biomedical engineering are the development and manufacture of biocompatible prostheses, medical devices, diagnostic devices and imaging equipment such as MRIs and EEGs, and pharmaceutical drugs.



Disciplines in biomedical engineering

Biomedical instrumentation amplifier schematic used in monitoring low voltage biological signals, an example of a biomedical engineering application of electronic engineering to electrophysiology.

Biomedical engineering is an interdisciplinary field, influenced by various fields and sources. Due to the extreme diversity, it is typical for a biomedical engineer to focus on a particular emphasis within this field. There are many different taxonomic breakdowns of BME, one such listing defines the aspects of the field as such:

  • Bioelectrical and neural engineering
  • Biomedical imaging and biomedical optics
  • Biomaterials
  • Biomechanics and biotransport
  • Biomedical devices and instrumentation
  • Molecular, cellular and tissue engineering
  • Systems and integrative engineering

In other cases, disciplines within BME are broken down based on the closest association to another, more established engineering field, which typically include:

  • Chemical engineering - often associated with biochemical, cellular, molecular and tissue engineering, biomaterials, and biotransport.
  • Electrical engineering - often associated with bioelectrical and neural engineering, bioinstrumentation, biomedical imaging, and medical devices.
  • Mechanical engineering - often associated with biomechanics, biotransport, medical devices, and modeling of biological systems.
  • Optics and Optical engineering - biomedical optics, imaging and medical devices.

Clinical engineering

Breast implants, an example of a biomedical engineering application of biocompatible materials to cosmetic surgery.

Clinical engineering is a branch of biomedical engineering related to the operation of medical equipment in a hospital setting. The tasks of a clinical engineer are typically the acquisition and management of medical device inventory, supervising biomedical engineering technicians (BMETs), ensuring that safety and regulatory issues are taken into consideration and serving as a technological consultant for any issues in a hospital where medical devices are concerned. Clinical engineers work closely with the IT department and medical physicists.

Schematic representation of normal ECG trace showing sinus rhythm, an example of a biomedical engineering application of electronic engineering to electrophysiology and medical diagnosis.

A typical biomedical engineering department does the corrective and preventive maintenance on the medical devices used by the hospital, except for those covered by a warranty or maintenance agreement with an external company. All newly acquired equipment is also fully tested. That is, every line of software is executed, or every possible setting is exercised and verified. Most devices are intentionally simplified in some way to make the testing process less expensive, yet accurate. Many biomedical devices need to be sterilized. This creates a unique set of problems, since most sterilization techniques can cause damage to machinery and materials. Most medical devices are either inherently safe, or have added devices and systems so that they can sense their failure and shut down into an unusable, thus very safe state. A typical, basic requirement is that no single failure should cause the therapy to become unsafe at any point during its life-cycle. See safety engineering for a discussion of the procedures used to design safe systems.

Medical devices

A medical device is intended for use in:

  • the diagnosis of disease or other conditions, or
  • in the cure, mitigation, treatment, or prevention of disease,
  • intended to affect the structure or any function of the body of man or other animals, and which does not achieve any of its primary intended purposes through chemical action and which is not dependent upon being metabolized for the achievement of any of its primary intended purposes.
A pump for continuous subcutaneous insulin infusion, an example of a biomedical engineering application of electrical engineering to medical equipment.

Some examples include pacemakers, infusion pumps, the heart-lung machine, dialysis machines, artificial organs, implants, artificial limbs, corrective lenses, cochlear implants, ocular prosthetics, facial prosthetics, somato prosthetics, and dental implants.

Stereolithography is a practical example on how medical modeling can be used to create physical objects. Beyond modeling organs and the human body, emerging engineering techniques are also currently used in the research and development of new devices for innovative therapies, treatments, patient monitoring, and early diagnosis of complex diseases.

Medical devices can be regulated and classified (in the US) as shown below:

  1. Class I devices present minimal potential for harm to the user and are often simpler in design than Class II or Class III devices. Devices in this category include tongue depressors, bedpans, elastic bandages, examination gloves, and hand-held surgical instruments and other similar types of common equipment.
  2. Class II devices are subject to special controls in addition to the general controls of Class I devices. Special controls may include special labeling requirements, mandatory performance standards, and postmarket surveillance. Devices in this class are typically non-invasive and include x-ray machines, PACS, powered wheelchairs, infusion pumps, and surgical drapes.
  3. Class III devices require premarket approval, a scientific review to ensure the device's safety and effectiveness, in addition to the general controls of Class I. Examples include replacement heart valves, silicone gel-filled breast implants, implanted cerebellar stimulators, implantable pacemaker pulse generators and endosseous (intra-bone) implants.

Medical imaging

An MRI scan of a human head, an example of a biomedical engineering application of electrical engineering to diagnostic imaging. Click here to view an animated sequence of slices.

Imaging technologies are often essential to medical diagnosis, and are typically the most complex equipment found in a hospital including:

  • Fluoroscopy
  • Magnetic resonance imaging (MRI)
  • Nuclear Medicine
  • Positron Emission Tomography (PET) PET scansPET-CT scans
  • Projection Radiography such as X-rays and CT scans
  • Tomography
  • Ultrasound
  • Electron Microscopy

Tissue engineering

One of the goals of tissue engineering is to create artificial organs for patients that need organ transplants. Biomedical engineers are currently researching methods of creating such organs. In one case bladders have been grown in lab and transplanted successfully into patients. Bioartificial organs, which utilize both synthetic and biological components, are also a focus area in research, such as with hepatic assist devices that utilize liver cells within an artificial bioreactor construct.


Regulatory issues

Artificial limbs: The right arm is an example of a prosthesis, and the left arm is an example of myoelectric control.

Regulatory issues are never far from the mind of a biomedical engineer. To satisfy safety regulations, most biomedical systems must have documentation to show that they were managed, designed, built, tested, delivered, and used according to a planned, approved process. This is thought to increase the quality and safety of diagnostics and therapies by reducing the likelihood that needed steps can be accidentally omitted again.

In the United States, biomedical engineers may operate under two different regulatory frameworks. Clinical devices and technologies are generally governed by the Food and Drug Administration (FDA) in a similar fashion to pharmaceuticals. Biomedical engineers may also develop devices and technologies for consumer use, such as physical therapy devices, which may be governed by the Consumer Product Safety Commission. See US FDA 510(k) documentation process for the US government registry of biomedical devices.

Implants, such as artificial hip joints, are generally extensively regulated due to the invasive nature of such devices.

Other countries typically have their own mechanisms for regulation. In Europe, for example, the actual decision about whether a device is suitable is made by the prescribing doctor, and the regulations are to assure that the device operates as expected. Thus in Europe, the governments license certifying agencies, which are for-profit. Technical committees of leading engineers write recommendations which incorporate public comments and are adopted as regulations by the European Union. These recommendations vary by the type of device, and specify tests for safety and efficacy. Once a prototype has passed the tests at a certification lab, and that model is being constructed under the control of a certified quality system, the device is entitled to bear a CE mark, indicating that the device is believed to be safe and reliable when used as directed.

The different regulatory arrangements sometimes result in technologies being developed first for either the U.S. or in Europe depending on the more favorable form of regulation. Most safety-certification systems give equivalent results when applied diligently. Frequently, once one such system is satisfied, satisfying the other requires only paperwork.


Biomedical engineering training

Education

A prosthetic eye, an example of a biomedical engineering application of mechanical engineering and biocompatible materials to ophthalmology.

Biomedical engineers combine sound knowledge of engineering and biological science, and therefore tend to have a bachelors of science and advanced degrees from major universities, who are now improving their biomedical engineering curriculum because interest in the field is increasing. Many colleges of engineering now have a biomedical engineering program or department from the undergraduate to the doctoral level. Traditionally, biomedical engineering has been an interdisciplinary field to specialize in after completing an undergraduate degree in a more traditional discipline of engineering or science, the reason for this being the requirement for biomedical engineers to be equally knowledgeable in engineering and the biological sciences. However, undergraduate programs of study combining these two fields of knowledge are becoming more widespread, including programs for a Bachelor of Science in Biomedical Engineering. As such, many students also pursue an undergraduate degree in biomedical engineering as a foundation for a continuing education in medical school. Though the number of biomedical engineers is currently low (as of 2004, under 10,000 in the U.S.), the number is expected to rise as modern medicine and technology improves.

In the U.S., an increasing number of undergraduate programs are also becoming recognized by ABET as accredited bioengineering/biomedical engineering programs. Over 40 programs are currently accredited by ABET.

As with many degrees, the reputation and ranking of a program may factor into the desirability of a degree holder for either employment or graduate admission. The reputation of many undergraduate degrees are also linked to the institution's graduate or research programs, which have some tangible factors for rating, such as research funding and volume, publications and citations.

Graduate education is also an important aspect in BME. Although many engineering professions do not require graduate level training, BME professions often recommend or require them. Since many BME professions often involve scientific research, such as in the pharmaceutical and medical device industries, graduate education may be highly desirable as undergraduate degrees typically do not provide substantial research training and experience.

Graduate programs in BME, like in other scientific fields, are highly varied and particular programs may emphasize certain aspects within the field. They may also feature extensive collaborative efforts with programs in other fields, owing again to the interdisciplinary nature of BME.

Education in BME also varies greatly around the world. By virtue of its extensive biotechnology sector, numerous major universities, and few internal barriers, the U.S. has progressed a great deal in the development of BME education and training. Europe, which also has a large biotechnology sector and an impressive education system, has encountered trouble in creating uniform standards as the European community attempts to bring down some of the national barriers that exist. Recently, initiatives such as BIOMEDEA have sprung up to develop BME-related education and professional standards. Other countries, such as Australia, are recognizing and moving to correct deficiencies in their BME education. Also, as high technology endeavors are usually marks of developed nations, some areas of the world are prone to slower development in education, including in BME.

Professional certification

Engineers typically require a type of professional certification, such as satisfying certain education requirements and passing an examination to become a professional engineer. These certifications are usually nationally regulated and registered, but there are also cases of self-governing bodies, such as the Canadian Association of Professional Engineers. In many cases, carrying the title of "Professional Engineer" is legally protected.


BME is an emerging field, and professional certifications are not as standard and uniform as they are for other engineering fields. For example, the Fundamentals of Engineering exam in the U.S. does not include a biomedical engineering section, though it does cover biology. Biomedical engineers often simply possess a university degree as their qualification. Biomedical engineering is regulated in some countries, such as Australia, but registration is typically only recommended and not required.


In the UK, mechanical engineers working in the areas of Medical Engineering, Bioengineering or Biomedical engineering can gain Chartered Engineering status through the Institution of Mechanical Engineers. The intuition also runs the Medical Engineering Division.


Founding figures

  • Leslie Geddes - Professor Emeritus at Purdue University, electrical engineer, inventor and educator of over 2000 biomedical engineers, received a National Medal of Technology in 2006 from President George Bush for his more than 50 years of contributions that have spawned innovations ranging from burn treatments to miniature defibrillators, ligament repair to tiny blood pressure monitors for premature infants, as well as a new method for performing cardiopulmonary resuscitation (CPR).
  • Y. C. Fung - professor emeritus at the University of California, San Diego, considered by many to be the founder of modern Biomechanics
  • Robert Langer - Institute Professor at MIT, runs the largest BME laboratory in the world, pioneer in drug delivery and tissue engineering
  • Nicholas A. Peppas - Chaired Professor in Engineering, University of Texas at Austin, pioneer in drug delivery, biomaterials, hydrogels and nanobiotechnology.
  • Otto Schmitt (deceased) - biophysicist with significant contributions to BME, working with biomimetics
  • Ascher Shapiro (deceased) - Institute Professor at MIT, contributed to the development of the BME field, medical devices (e.g. intra-aortic balloons)
  • John G. Webster - Professor Emeritus at the University of Wisconsin-Madison, a pioneer in the field of instrumentation amplifiers for the recording of electrophysiological signals
  • U. A. Whitaker (deceased) - provider of The Whitaker Foundation, which supported research and education in BME by providing over $700 million to various universities, helping to create 30 BME programs and helping finance the construction of 13 buildings
  • Alfred E. Mann - Physicist, entrepreneur and philanthropist. A pioneer in the field of Biomedical Engineering.

Ergonomics

Ergonomics is the science of designing the job, equipment, and workplace to fit the worker. Proper ergonomic design is necessary to prevent repetitive strain injuries, which can develop over time and can lead to long-term disability.

Ergonomics is the scientific discipline concerned with designing according to human needs, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance. The field is also called human engineering, and human factors.

Ergonomic research is performed by those who study human capabilities in relationship to their work demands. Information derived from these studies contributes to the design and evaluation of tasks, jobs, products, environments and systems in order to make them compatible with the needs, abilities and limitations of people.



Overview

Ergonomics is concerned with the ‘fit’ between people and their work. It takes account of the worker's capabilities and limitations in seeking to ensure that tasks, equipment, information and the environment suit each worker.

To assess the fit between a person and their work, ergonomists consider the job being done and the demands on the worker; the equipment used (its size, shape, and how appropriate it is for the task), and the information used (how it is presented, accessed, and changed). Ergonomics draws on many disciplines in its study of humans and their environments, including anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design, kinesiology, physiology and psychology.

Typically, an ergonomist will have a BA or BS in Psychology, Industrial/Mechanical Engineering or Health Sciences, and usually an MA, MS or PhD in a related discipline. Many universities offer Master of Science degrees in Ergonomics, while some offer Master of Ergonomics or Master of Human Factors degrees. In the 2000s, occupational therapists have been moving into the field of ergonomics and the field has been heralded as one of the top ten emerging practice areas.

Five aspects of ergonomics

There are five aspects of ergonomics: safety, comfort, ease of use, productivity/performance, and aesthetics. Based on these aspects of ergonomics, examples are given of how products or systems could benefit from redesign based on ergonomic principles.

  1. Safety - Medicine bottles: The print on them could be larger so that a sick person who may have impaired vision (due to sinuses, etc.) can more easily see the dosages and label. Ergonomics could design the print style, color and size for optimal viewing.
  2. Comfort - Alarm clock display: Some displays are harshly bright, drawing one’s eye to the light when surroundings are dark. Ergonomic principles could redesign this based on contrast principles.
  3. Ease of use - Street Signs: In a strange area, many times it is difficult to spot street signs. This could be addressed with the principles of visual detection in ergonomics.
  4. Productivity/performance - HD TV: The sound on HD TV is much lower than regular TV. So when you switch from HD to regular, the volume increases dramatically. Ergonomics recognizes that this difference in decibel level creates a difference in loudness and hurts human ears and this could be solved by evening out the decibel levels.
  5. Aesthetics - Signs in the workplace: Signage should be made consistent throughout the workplace to not only be aesthetically pleasing, but also so that information is easily accessible.

Domains

The International Ergonomics Association (IEA) divides ergonomics broadly into three domains:

  • Physical ergonomics: is concerned with human anatomical, anthropometric, physiological and biomechanical characteristics as they relate to physical activity. (Relevant topics include working postures, materials handling, repetitive movements, work related musculoskeletal disorders, workplace layout, safety and health.)
  • Cognitive ergonomics: is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. (Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design.)
  • Organizational ergonomics: is concerned with the optimization of sociotechnical systems, including their organizational structures, policies, and processes.(Relevant topics include communication, crew resource management, work design, design of working times, teamwork, participatory design, community ergonomics, cooperative work, new work paradigms, virtual organizations, telework, and quality management.)

History

The foundations of the science of ergonomics appear to have been laid within the context of the culture of Ancient Greece. A good deal of evidence indicates that Hellenic civilization in the 5th century BCE used ergonomic principles in the design of their tools, jobs, and workplaces. One outstanding example of this can be found in the description Hippocrates gave of how a surgeon's workplace should be designed (see Marmaras, Poulakakis and Papakostopoulos, 1999).

The term ergonomics is derived from the Greek words ergon [work] and nomos [natural laws] and first entered the modern lexicon when Wojciech Jastrzębowski used the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych z Nauki Przyrody (The Outline of Ergonomics, i.e. Science of Work, Based on the Truths Taken from the Natural Science).

Later in the 19th century Frederick Winslow Taylor pioneered the "Scientific Management" method, which proposed a way to find the optimum method for carrying out a given task. Taylor found that he could, for example, triple the amount of coal that workers were shoveling by incrementally reducing the size and weight of coal shovels until the fastest shoveling rate was reached. Frank and Lillian Gilbreth expanded Taylor's methods in the early 1900s to develop "Time and Motion Studies". They aimed to improve efficiency by eliminating unnecessary steps and actions. By applying this approach, the Gilbreths reduced the number of motions in bricklaying from 18 to 4.5, allowing bricklayers to increase their productivity from 120 to 350 bricks per hour.

World War II marked the development of new and complex machines and weaponry, and these made new demands on operators' cognition. The decision-making, attention, situational awareness and hand-eye coordination of the machine's operator became key in the success or failure of a task. It was observed that fully functional aircraft, flown by the best-trained pilots, still crashed. In 1943, Alphonse Chapanis, a lieutenant in the U.S. Army, showed that this so-called "pilot error" could be greatly reduced when more logical and differentiable controls replaced confusing designs in airplane cockpits.

In the decades since the war, ergonomics has continued to flourish and diversify. The Space Age created new human factors issues such as weightlessness and extreme g-forces. How far could environments in space be tolerated, and what effects would they have on the mind and body? The dawn of the Information Age has resulted in the new ergonomics field of human-computer interaction (HCI). Likewise, the growing demand for and competition among consumer goods and electronics has resulted in more companies including human factors in product design.

At home, work, or play new problems and questions must be resolved constantly. People come in all different shapes and sizes, and with different capabilities and limitations in strength, speed, judgment, and skills. All of these factors need to be considered in the design function. To solve design problems, physiology and psychology must be included with a engineering approach.


Applications

Ergonomic Tips for Computer Users. Employees who use a desktop computer, whether at work or home, can improve their own personal ergonomics — and avoid injury — by incorporating a few basic principles.

More than twenty technical subgroups within the Human Factors and Ergonomics Society (HFES) indicate the range of applications for ergonomics. Human factors engineering continues to be successfully applied in the fields of aerospace, aging, health care, IT, product design, transportation, training, nuclear and virtual environments, among others. Kim Vicente, a University of Toronto Professor of Ergonomics, argues that the nuclear disaster in Chernobyl is attributable to plant designers not paying enough attention to human factors. "The operators were trained but the complexity of the reactor and the control panels nevertheless outstripped their ability to grasp what they were seeing [during the prelude to the disaster]."

Physical ergonomics is important in the medical field, particularly to those diagnosed with physiological ailments or disorders such as arthritis (both chronic and temporary) or carpal tunnel syndrome. Pressure that is insignificant or imperceptible to those unaffected by these disorders may be very painful, or render a device unusable, for those who are. Many ergonomically designed products are also used or recommended to treat or prevent such disorders, and to treat pressure-related chronic pain.

Human factors issues arise in simple systems and consumer products as well. Some examples include cellular telephones and other handheld devices that continue to shrink yet grow more complex (a phenomenon referred to as "creeping featurism"), millions of VCRs blinking "12:00" across the world because very few people can figure out how to program them, or alarm clocks that allow sleepy users to inadvertently turn off the alarm when they mean to hit 'snooze'. A user-centered design (UCD), also known as a systems approach or the usability engineering lifecycle aims to improve the user-system.

Design of ergonomics experiments

There is a specific series of steps that should be used in order to properly design an ergonomics experiment. First, one should select a problem that has practical impact. The problem should support or test a current theory. The user should select one or a few dependent variable(s) which usually measures safety, health, and/or physiological performance. Independent variable(s) should also be chosen at different levels. Normally, this involves paid participants, the existing environment, equipment, and/or software. When testing the users, one should give careful instructions describing the method or task and then get voluntary consent. The user should recognize all the possible combinations and interactions to notice the many differences that could occur. Multiple observations and trials should be conducted and compared to maximize the best results. Once completed, redesigning within and between subjects should be done to vary the data. It is often that permission is needed from the Institutional Review Board before an experiment can be done. A mathematical model should be used so that the data will be clear once the experiment is completed.

The experiment starts with a pilot test. Make sure in advance that the subjects understand the test, the equipment works, and that the test is able to be finished within the given time. When the experiment actually begins, the subjects should be paid for their work. All times and other measurements should be carefully measured and recorded. Once all the data is compiled, it should be analyzed, reduced, and formatted in the right way. A report explaining the experiment should be written. It should often display statistics including an ANOVA table, plots, and means of central tendency. A final paper should be written and edited after numerous drafts to ensure an adequate report is the final product.

Ergonomics in the workplace

Fundamentals for the Flexible Workplace Variability and compatibility with desk components, that flex from individual work activities to team settings. Workstations provide supportive ergonomics for task-intensive environments.

Outside of the discipline itself, the term 'ergonomics' is generally used to refer to physical ergonomics as it relates to the workplace (as in for example ergonomic chairs and keyboards). Ergonomics in the workplace has to do largely with the safety of employees, both long and short-term. Ergonomics can help reduce costs by improving safety. This would decrease the money paid out in workers’ compensation. For example, over five million workers sustain overextension injuries per year. Through ergonomics, workplaces can be designed so that workers do not have to overextend themselves and the manufacturing industry could save billions in workers’ compensation.

Workplaces may either take the reactive or proactive approach when applying ergonomics practices. Reactive ergonomics is when something needs to be fixed, and corrective action is taken. Proactive ergonomics is the process of seeking areas that could be improved and fixing the issues before they become a large problem. Problems may be fixed through equipment design or task design. Equipment design changes the actual, physical devices used by people. Task design changes what people do with the equipment. Environmental design changes the environment in which people work, but not the physical equipment they use.


Fields of ergonomics

Engineering psychology

Engineering psychology is an interdisciplinary part of Ergonomics and studies the relationships of people to machines, with the intent of improving such relationships. This may involve redesigning equipment, changing the way people use machines, or changing the location in which the work takes place. Often, the work of an engineering psychologist is described as making the relationship more "user-friendly."

Engineering Psychology is an applied field of psychology concerned with psychological factors in the design and use of equipment. Human factors is broader than engineering psychology, which is focused specifically on designing systems that accommodate the information-processing capabilities of the brain.

Macroergonomics

Macroergonomics is an approach to ergonomics that emphasizes a broad system view of design, examining organizational environments, culture, history, and work goals. It deals with the physical design of tools and the environment. It is the study of the society/technology interface and their consequences for relationships, processes, and institutions. It also deals with the optimization of the designs of organizational and work systems through the consideration of personnel, technological, and environmental variables and their interactions. The goal of macroergonomics is a completely efficient work system at both the macro- and micro-ergonomic level which results in improved productivity, and employee satisfaction, health, safety, and commitment. It analyzes the whole system, finds how each element should be placed in the system, and considers all aspects for a fully efficient system. A misplaced element in the system can lead to total failure.

History

Macroergonomics, also known as organizational design and management factors, deals with the overall design of work systems. This domain did not begin to receive recognition as a sub-discipline of ergonomics until the beginning of the 1980s. The idea and current perspective of the discipline was the work of the U.S. Human Factors Society Select Committee on the Future of Human Factors, 1980-2000. This committee was formed to analyze trends in all aspects of life and to look at how they would impact ergonomics over the following 20 years. The developments they found include:

  1. Breakthroughs in technology that would change the nature of work, such as the desktop computer,
  2. The need for organizations to adapt to the expectations and needs of this more mature workforce,
  3. Differences between the post-World War II generation and the older generation regarding their expectations the nature of the new workplace,
  4. The inability of solely microergonomics to achieve reductions in lost-time accidents and injuries and increases in productivity,
  5. Increasing workplace liability litigation based on safety design deficiencies.

These predictions have become and continue to become reality. The macroergonomic intervention in the workplace has been particularly effective in establishing a work culture that promotes and sustains performance and safety improvements.

Methods
  • Cognitive Walk-through Method: This method is a usability inspection method in which the evaluators can apply user perspective to task scenarios to identify design problems. As applied to macroergonomics, evaluators are able to analyze the usability of work system designs to identify how well a work system is organized and how well the workflow is integrated.
  • Kansei Method: This is a method that transforms consumer’s responses to new products into design specifications. As applied to macroergonomics, this method can translate employee’s responses to changes to a work system into design specifications.
  • High Integration of Technology, Organization, and People (HITOP): This is a manual procedure done step-by-step to apply technological change to the workplace. It allows managers to be more aware of the human and organizational aspects of their technology plans, allowing them to efficiently integrate technology in these contexts.
  • Top Modeler: This model helps manufacturing companies identify the organizational changes needed when new technologies are being considered for their process.
  • Computer-integrated Manufacturing, Organization, and People System Design (CIMOP): This model allows for evaluating computer-integrated manufacturing, organization, and people system design based on knowledge of the system.
  • Anthropotechnology: This method considers analysis and design modification of systems for the efficient transfer of technology from one culture to another.
  • Systems Analysis Tool (SAT): This is a method to conduct systematic trade-off evaluations of work-system intervention alternatives.
  • Macroergonomic Analysis of Structure (MAS): This method analyzes the structure of work systems according to their compatibility with unique sociotechnical aspects.
  • Macroergonomic Analysis and Design (MEAD): This method assesses work-system processes by using a ten-step process.

Seating Ergonomics

The best way to reduce pressure in the back is to be in a standing position. However, there are times when you need to sit. When sitting, the main part of the body weight is transferred to the seat. Some weight is also transferred to the floor, back rest, and armrests. Where the weight is transferred is the key to a good seat design. When the proper areas are not supported, sitting in a seat all day can put unwanted pressure on the back causing pain.

The lumbar (bottom five vertebrate in the spine) needs to be supported to decrease disc pressure. Providing both a seat back that inclines backwards and has a lumbar support is critical to prevent excessive low back pressures. The combination which minimizes pressure on the lower back is having a backrest inclination of 120 degrees and a lumbar support of 5 cm. The 120 degrees inclination means the angle between the seat and the backrest should be 120 degrees. The lumbar support of 5 cm means the chair backrest supports the lumbar by sticking out 5 cm in the lower back area.

Another key to reducing lumbar disc pressure is the use of armrests. They help by putting the force of your body not entirely on the seat and back rest, but putting some of this pressure on the armrests. Armrest needs to be adjustable in height to assure shoulders are not overstressed.


Organizations

The International Ergonomics Association (IEA) is a federation of ergonomics and human factors societies from around the world. The mission of the IEA is to elaborate and advance ergonomics science and practice, and to improve the quality of life by expanding its scope of application and contribution to society. As of September 2008, the International Ergonomics Association has 46 federated societies and 2 affiliated societies.

The International Society of Automotive Engineers (SAE) is a professional organization for mobility engineering professionals in the aerospace, automotive, and commercial vehicle industries. The Society is a standards development organization for the engineering of powered vehicles of all kinds, including cars, trucks, boats, aircraft, and others. The Society of Automotive Engineers has established a number of standards used in the automotive industry and elsewhere. It encourages the design of vehicles in accordance with established Human Factors principles. It is one the most influential organizations with respect to Ergonomics work in Automotive Design. This society regularly holds conferences which address topics spanning all aspects of Human Factors/Ergonomics.

In the UK the professional body for ergonomists is the Ergonomics Society and in the USA it is the Human Factors and Ergonomics Society. In Europe professional certification is managed by the Centre for Registration of European Ergonomists (CREE). In the USA the Board of Certification in Professional Ergonomics performs this function.


Engineering cybernetics

Engineering cybernetics or Technical cybernetics is a field of cybernetics, which deals with the question of control engineering of mechatronic systems as well as chemical or biological systems. It is used to control and predict the behaviour of such a system; see control theory.

An example of engineering cybernetics was a device designed in the mid-1960s by General Electric Company. Referred to as a CAM, (cybernetic anthropomorphous machine) this machine was designed for use by the US Army ground troops. Operated by one man in a "cockpit" at the front end, the machine's "legs" steps were duplicates of leg movements by the harnessed operator.


Monday, February 23, 2009

Adaptive system

An adaptive system is a set of interacting or interdependent entities, real or abstract, forming an integrated whole that together are able to respond to environmental changes or changes in the interacting parts. Feedback loops represent a key feature of adaptive systems, allowing the response to changes; examples of adaptive systems include: natural ecosystems, individual organisms, human communities, human organizations, and human families.

Some artificial systems can be adaptive as well; for instance, robots employ control systems that utilize feedback loops to sense new conditions in their environment and adapt accordingly.



Simulation

Wooden mechanical horse simulator during WWI.

Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system.

Simulation is used in many contexts, including the modeling of natural systems or human systems in order to gain insight into their functioning. Other contexts include simulation of technology for performance optimization, safety engineering, testing, training and education. Simulation can be used to show the eventual real effects of alternative conditions and courses of action.

Key issues in simulation include acquisition of valid source information about the referent, selection of key characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes.


Classification and terminology

Human-in-the-loop simulation of outer space.

Historically, simulations used in different fields developed largely independently, but 20th century studies of Systems theory and Cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.

Visualization of a direct numerical simulation model.

Physical simulation refers to simulation in which physical objects are substituted for the real thing (some circles use the term for computer simulations modelling selected laws of physics, but this article doesn't). These physical objects are often chosen because they are smaller or cheaper than the actual object or system.

Interactive simulation is a special kind of physical simulation, often referred to as a human in the loop simulation, in which physical simulations include human operators, such as in a flight simulator or a driving simulator.

Human in the loop simulations can include a computer simulation as a so-called synthetic environment.

Computer simulation

A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works. By changing variables, predictions may be made about the behaviour of the system.

Computer simulation has become a useful part of modeling many natural systems in physics, chemistry and biology, and human systems in economics and social science (the computational sociology) as well as in engineering to gain insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be found in the field of network traffic simulation. In such simulations, the model behaviour will change each simulation according to the set of initial parameters assumed for the environment.

Traditionally, the formal modeling of systems has been via a mathematical model, which attempts to find analytical solutions enabling the prediction of the behaviour of the system from a set of parameters and initial conditions. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic solutions are not possible. There are many different types of computer simulation, the common feature they all share is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states would be prohibitive or impossible.

Several software packages exist for running computer-based simulation modeling (e.g. Monte Carlo simulation and stochastic modeling) that makes the modeling almost effortless.

Modern usage of the term "computer simulation" may encompass virtually any computer-based representation.

Computer science

In Computer science, simulation has some specialized meanings: Alan Turing used the term "simulation" to refer to what happens when a universal machine executes a state transition table (in modern terminology, a computer runs a program) that describes the state transitions, inputs and outputs of a subject discrete-state machine. The computer simulates the subject machine. Accordingly, in theoretical computer science the term simulation is a relation between state transition systems, useful in the study of operational semantics.

Less theoretically, an interesting application of computer simulation is to simulate computers using computers. In computer architecture, a type of simulator, typically called an emulator, is often used to execute a program that has to run on some inconvenient type of computer, or in a tightly controlled testing environment. For example, simulators have been used to debug a microprogram or sometimes commercial application programs, before the program is downloaded to the target machine. Since the operation of the computer is simulated, all of the information about the computer's operation is directly available to the programmer, and the speed and execution of the simulation can be varied at will.

Simulators may also be used to interpret fault trees, or test VLSI logic designs before they are constructed. Symbolic simulation uses variables to stand for unknown values.

In the field of optimization, simulations of physical processes are often used in conjunction with evolutionary computation to optimize control strategies.


Simulation in education and training

Simulation is often used in the training of civilian and military personnel. This usually occurs when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment. Often the convenience is to permit mistakes during training for a safety-critical system. For example, in simSchool teachers practice classroom management and teaching techniques on simulated students, which avoids "learning on the job" that can damage real students. There is a distinction, though, between simulations used for training and Instructional simulation.

Training simulations typically come in one of three categories:

  • "live" simulation (where real people use simulated (or "dummy") equipment in the real world);
  • "virtual" simulation (where real people use simulated equipment in a simulated world, or virtual environment), or
  • "constructive" simulation (where simulated people use simulated equipment in a simulated environment). Constructive simulation is often referred to as "wargaming" since it bears some resemblance to table-top war games in which players command armies of soldiers and equipment that move around a board.

In standardized tests, "live" simulations are sometimes called "high-fidelity", producing "samples of likely performance", as opposed to "low-fidelity", "pencil-and-paper" simulations producing only "signs of possible performance", but the distinction between high, moderate and low fidelity remains relative, depending on the context of a particular comparison.

Simulations in education are somewhat like training simulations. They focus on specific tasks. The term 'microworld' is used to refer to educational simulations which model some abstract concept rather than simulating a realistic object or environment, or in some cases model a real world environment in a simplistic way so as to help a learner develop an understanding of the key concepts. Normally, a user can create some sort of constructions within the microworld which will behave in a way consistent with the concepts being modeled. Seymour Papert was one of the first to advocate the value of microworlds, and the Logo programming environment developed by Papert is one of the most famous microworlds. As another example, the Global Challenge Award online STEM learning web site uses microworld simulations to teach science concepts related to global warming and the future of energy.

Management games (or business simulations) have been finding favour in business education in recent years. Business simulations that incorporate a dynamic model enable experimentation with business strategies in a risk free environment and provide a useful extension to case study discussions.

Social simulations may be used in social science classrooms to illustrate social and political processes in anthropology, economics, history, political science, or sociology courses, typically at the high school or university level. These may, for example, take the form of civics simulations, in which participants assume roles in a simulated society, or international relations simulations in which participants engage in negotiations, alliance formation, trade, diplomacy, and the use of force. Such simulations might be based on fictitious political systems, or be based on current or historical events. An example of the latter would be Barnard College 's "Reacting to the Past" series of educational simulations.

In recent years, there has been increasing use of social simulations for staff training in aid and development agencies. The Carana simulation, for example, was first developed by the United Nations Development Programme , and is now used in a very revised form by the World Bank for training staff to deal with fragile and conflict-affected countries.


Clinical healthcare simulators

Medical simulators are increasingly being developed and deployed to teach therapeutic and diagnostic procedures as well as medical concepts and decision making to personnel in the health professions. Simulators have been developed for training procedures ranging from the basics such as blood draw, to laparoscopic surgery and trauma care. They are also important to help on prototyping new devices for biomedical engineering problems. Currently, simulators are applied to research and development of tools for new therapies, treatments and early diagnosis in medicine.

Many medical simulators involve a computer connected to a plastic simulation of the relevant anatomy. Sophisticated simulators of this type employ a life size mannequin that responds to injected drugs and can be programmed to create simulations of life-threatening emergencies. In other simulations, visual components of the procedure are reproduced by computer graphics techniques, while touch-based components are reproduced by haptic feedback devices combined with physical simulation routines computed in response to the user's actions. Medical simulations of this sort will often use 3D CT or MRI scans of patient data to enhance realism. Some medical simulations are developed to be widely distributed (such as web-enabled simulations that can be viewed via standard web browsers) and can be interacted with using standard computer interfaces, such as the keyboard and mouse.

Another important medical application of a simulator — although, perhaps, denoting a slightly different meaning of simulator — is the use of a placebo drug, a formulation that simulates the active drug in trials of drug efficacy.

History of simulation in healthcare

The first medical simulators were simple models of human patients.

Since antiquity, these representations in clay and stone were used to demonstrate clinical features of disease states and their effects on humans. Models have been found from many cultures and continents. These models have been used in some cultures (e.g., Chinese culture) as a "diagnostic" instrument, allowing women to consult male physicians while maintaining social laws of modesty. Models are used today to help students learn the anatomy of the musculoskeletal system and organ systems.

Type of models

Active models
Active models that attempt to reproduce living anatomy or physiology are recent developments. The famous “Harvey” mannikin was developed at the University of Miami and is able to recreate many of the physical findings of the cardiology examination, including palpation, auscultation, and electrocardiography.
Interactive models
More recently, interactive models have been developed that respond to actions taken by a student or physician. Until recently, these simulations were two dimensional computer programs that acted more like a textbook than a patient. Computer simulations have the advantage of allowing a student to make judgements, and also to make errors. The process of iterative learning through assessment, evaluation, decision making, and error correction creates a much stronger learning environment than passive instruction.
Computer simulators
Simulators have been proposed as an ideal tool for assessment of students for clinical skills.
Programmed patients and simulated clinical situations, including mock disaster drills, have been used extensively for education and evaluation. These “lifelike” simulations are expensive, and lack reproducibility. A fully functional "3Di" simulator would be the most specific tool available for teaching and measurement of clinical skills.
Immersive disease state simulations allow a doctor or HCP to experience what a disease actually feels like. Using sensors and transducers symptomatic effects can be delivered to a participant allowing them to experience the patients disease state.
Such a simulator meets the goals of an objective and standardized examination for clinical competence. This system is superior to examinations that use "standard patients" because it permits the quantitative measurement of competence, as well as reproducing the same objective findings.

More examples in different areas

City simulators / urban simulation

A city simulator can be a game but can also be a tool used by urban planners to understand how cities are likely to evolve in response to various policy decisions. UrbanSim (developed at the University of Washington), ILUTE (developed at the University of Toronto) and Distrimobs (developed at the University of Bologna) are examples of modern, large-scale urban simulators designed for use by urban planners. City simulators are generally agent-based simulations with explicit representations for land use and transportation.

Classroom of the future

The "classroom of the future" will probably contain several kinds of simulators, in addition to textual and visual learning tools. This will allow students to enter the clinical years better prepared, and with a higher skill level. The advanced student or postgraduate will have a more concise and comprehensive method of retraining — or of incorporating new clinical procedures into their skill set — and regulatory bodies and medical institutions will find it easier to assess the proficiency and competency of individuals.

The classroom of the future will also form the basis of a clinical skills unit for continuing education of medical personnel; and in the same way that the use of periodic flight training assists airline pilots, this technology will assist practitioners throughout their career.

The simulator will be more than a "living" textbook, it will become an integral a part of the practice of medicine. The simulator environment will also provide a standard platform for curriculum development in institutions of medical education.

Digital Lifecycle Simulation

Simulation of airflow over an engine

Simulation solutions are being increasingly integrated with CAx (CAD, CAM, CAE....) solutions and processes. The use of simulation throughout the product lifecycle, especially at the earlier concept and design stages, has the potential of providing substantial benefits. These benefits range from direct cost issues such as reduced prototyping and shorter time-to-market, to better performing products and higher margins. However, for some companies, simulation has not provided the expected benefits.

The research firm Aberdeen Group has found that nearly all best-in-class manufacturers use simulation early in the design process as compared to 3 or 4 laggards who do not.

The successful use of Simulation, early in the lifecycle, has been largely driven by increased integration of simulation tools with the entire CAD, CAM and PLM solution-set. Simulation solutions can now function across the extended enterprise in a multi-CAD environment, and include solutions for managing simulation data and processes and ensuring that simulation results are made part of the product lifecycle history. The ability to use simulation across the entire lifecycle has been enhanced through improved user interfaces such as tailorable user interfaces and "wizards" which allow all appropriate PLM participants to take part in the simulation process.

Engineering, technology or process simulation

Simulation is an important feature in engineering systems or any system that involves many processes. For example in electrical engineering, delay lines may be used to simulate propagation delay and phase shift caused by an actual transmission line. Similarly, dummy loads may be used to simulate impedance without simulating propagation, and is used in situations where propagation is unwanted. A simulator may imitate only a few of the operations and functions of the unit it simulates. Contrast with: emulate.

Most engineering simulations entail mathematical modeling and computer assisted investigation. There are many cases, however, where mathematical modeling is not reliable. Simulation of fluid dynamics problems often require both mathematical and physical simulations. In these cases the physical models require dynamic similitude. Physical and chemical simulations have also direct realistic uses, rather than research uses; in chemical engineering, for example, process simulations are used to give the process parameters immediately used for operating chemical plants, such as oil refineries.

Finance

In finance, computer simulations are often used for scenario planning. Risk-adjusted net present value, for example, is computed from well-defined but not always known (or fixed) inputs. By imitating the performance of the project under evaluation, simulation can provide a distribution of NPV over a range of discount rates and other variables.

Flight simulators

A flight simulator is used to train pilots on the ground. It permits a pilot to crash his simulated "aircraft" without being hurt. Flight simulators are often used to train pilots to operate aircraft in extremely hazardous situations, such as landings with no engines, or complete electrical or hydraulic failures. The most advanced simulators have high-fidelity visual systems and hydraulic motion systems. The simulator is normally cheaper to operate than a real trainer aircraft.

Home-built flight simulators

Some people who use simulator software, especially flight simulator software, build their own simulator at home. Some people — in order to further the realism of their homemade simulator — buy used cards and racks that run the same software used by the original machine. While this involves solving the problem of matching hardware and software — and the problem that hundreds of cards plug into many different racks — many still find that solving these problems is well worthwhile. Some are so serious about realistic simulation that they will buy real aircraft parts, like complete nose sections of written-off aircraft, at aircraft boneyards. This permits people to simulate a hobby that they are unable to pursue in real life.

Marine simulators

Bearing resemblance to flight simulators, marine simulators train ships' personnel. The most common marine simulators include:

  • Ship's bridge simulators
  • Engine room simulators
  • Cargo handling simulators
  • Communication / GMDSS simulators

Simulators like these are mostly used within maritime colleges, training institutions and navies. They often consist of a replication of a ships' bridge, with operating desk(s), and a number of screens on which the virtual surroundings are projected.

Military simulations

Military simulations, also known informally as war games, are models in which theories of warfare can be tested and refined without the need for actual hostilities. They exist in many different forms, with varying degrees of realism. In recent times, their scope has widened to include not only military but also political and social factors. Whilst many governments make use of simulation, both individually and collaboratively, little is known about the model's specifics outside professional circles.

Robotics simulators

A robotics simulator is used to create embedded applications for a specific (or not) robot without being dependent on the 'real' robot. In some cases, these applications can be transferred to the real robot (or rebuilt) without modifications. Robotics simulators allow reproducing situations that cannot be 'created' in the real world because of cost, time, or the 'uniqueness' of a resource. A simulator also allows fast robot prototyping. Many robot simulators feature physics engines to simulate a robot's dynamics.

Truck simulator

A soldier tests out a heavy-wheeled-vehicle driver simulator.

A truck simulator provides an opportunity to reproduce the characteristics of real vehicles in a virtual environment. It replicates the external factors and conditions with which a vehicle interacts enabling a driver to feel as if they are sitting in the cab of their own vehicle. Scenarios and events are replicated with sufficient reality to ensure that drivers become fully immersed in the experience rather than simply viewing it as an educational programme.

The simulator provides a constructive experience for the novice driver and enables more complex exercises to be undertaken by the more mature driver. For novice drivers, truck simulators provide an opportunity to begin their career by applying best practice. For mature drivers, simulation provides the ability to enhance good driving or to detect poor practice and to suggest the necessary steps for remedial action. For companies, it provides an opportunity to educate staff in the driving skills that achieve reduced maintenance costs, improved productivity and, most importantly, to ensure the safety of their actions in all possible situations.


Simulation and games

Strategy games — both traditional and modern — may be viewed as simulations of abstracted decision-making for the purpose of training military and political leaders (see History of Go for an example of such a tradition, or Kriegsspiel for a more recent example).

Many other video games are simulators of some kind. Such games can simulate various aspects of reality, from business, to government, to construction, to piloting vehicles (see above).


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